The classic draw-three Klondike, dealt and ready to play — no download, no signup.
Last updated July 20, 2026
Turn 3 Solitaire is Klondike played the harder way. Instead of turning up one stock card at a time, you turn up three, and only the top of those three is ready to play. That one change makes every deal a genuine puzzle, which is exactly why experienced players prefer it.
The board, the goal, and the tableau rules are the same as regular Klondike — build the four foundations up from Ace to King. What changes is how you reach the cards buried in the stock, and how much you need to plan ahead.
If you already know Klondike, only the stock behaves differently here. These steps focus on what turn-3 changes.
In draw-three, the stock is not a simple list you read top to bottom. Cards come in groups of three, and shifting even one card early can move a card you need from the top of a group to the bottom, or the other way around. Good turn-3 players think of the stock as a wheel that turns three notches at a time.
This means timing beats speed. A card that is unreachable on this pass may sit right on top two passes from now, and a hasty play can hide the exact card you were waiting for.
The most important turn-3 skill is deliberate cycling. Each time you play a card off the waste, the group shifts by one, so playing a single waste card can bring a buried card within reach on the next deal. Count ahead: if the card you want is second in its group, playing one waste card first will surface it.
Because passes are unlimited in standard scoring, you can afford several trips through the stock. Use early passes to scout — note where the cards you need live — and later passes to collect them in the right order.
Empty columns are even more valuable in turn-3 because they give you a place to unload a card so the waste can advance. But timing is delicate: empty a column too early and you may waste it before a King is ready; too late and you may not free the card you needed from the stock in time.
A reliable plan is to line up a King before you commit to emptying a column, then use that fresh space to shuffle a stubborn waste card out of the way and keep the three-card wheel turning.
Turn-3 rewards players who slow down. Take a full, unhurried pass through the stock before you touch the tableau, so you know what the deck is holding. Then make your moves in an order that keeps your options open rather than grabbing the first legal play.
If a deal tightens up, undo and try cycling the stock in a different order — the same cards in a different sequence often unlock a win.
Turn-3 deals three stock cards at a time and lets you play only the top one, while regular turn-1 Solitaire deals one card at a time. Turn-3 is harder because reaching a buried stock card takes planning.
Draw-three is more demanding than turn-1, and not every random deal is solvable. Careful cycling of the stock gives you the best odds; if a deal will not open up, start a new one.
As many as you like. Standard scoring allows unlimited passes, so a card you could not use on one pass will come around again.
Count in threes. Because playing one waste card shifts the group by one, you can often surface a buried card by playing a single card before you deal again. Plan the order of your plays around that shift.
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